Make other users' repeating flash intensity consistent with the player's - #68
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Desdaemon merged 1 commit intoJul 29, 2025
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Looks like the flash is a little bit stronger when Flash is called after Game_Character::Update for the given other player. Spriteset_Map::Update runs after Game_Multiplayer::Update (which calls the individual Update methods of other players) so the call had to be moved to the latter.
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Looks like the flash is a little bit stronger when
Flashis called afterGame_Character::Updatefor the given other player.Spriteset_Map::Updateruns afterGame_Multiplayer::Update(which calls the individualUpdatemethods of other players) so the call had to be moved to the latter.master